Now in Android: 117 – What’s new in Android development at Google I/O 2025 (part 1)
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Download[MUSIC PLAYING]
DAN GALPIN: Welcome to Part 1 of a special Google I/O 2025
edition of Now in Android, your ongoing guide
to what's new and notable in Android development.
This first part will cover a bunch
of changes related to the latest evolution of Material Design--
watches, cars, tablets, laptops, and connected displays,
the latest in adaptive app development,
XR development, how to take advantage
of on-device and cloud-based AI, and Android 16.
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We began I/O season with a special edition of "The Android
Show," where we introduced the latest evolution of Material
Design, Material 3 Expressive.
Material 3 Expressive adds a new motion physics system, new type
styles for variable and static fonts,
an expanded shape library with morphing animations,
and an expanded range of colors.
At I/O, Build Next Level UX with Material 3 Expressive
covered how to use the new Expressive design patterns,
breaking down the research, explaining new guidelines,
and including new design files and code.
"The Android Show" also covered how we're bringing Material 3
Expressive to watches with Wear OS 6.
And at I/O, we launched the Wear OS 6
developer preview, allowing you to test your apps
using the Wear OS 6 emulator.
Wear OS 6 introduces Watch Face Format V4 with a new Watch Face
Push API designed to support Watch Face marketplaces With.
New Watch Face features like the photos element, transitions,
and enhanced support for color transforms.
The What's New in Wear OS 6 post from I/O
covers lots more, including new tile
components, the new edge-hugging button,
the transforming lazy column, a new scroll indicator
and progress indicator, credential manager for Wear OS,
and richer Wear media controls.
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Cars are getting new in-car app experiences, including
the integration of Gemini, production support for weather
apps, and beta support for communications apps and games.
Support is being added for building media apps with the car
app library, enabling richer and more complete
media app experiences.
You can learn about all of that and more, plus
get a preview of what's coming in the What's
New in Android Auto talk and the new in-car app experiences post.
Google TV and Android TV achieved over
270 million monthly active devices,
and we announced that Compose for TV 1.0 is now stable.
Android 16 is now available in beta for TV,
and you can use the Android emulator for TV
to validate your apps for platform compatibility
and try out new TV interface capabilities and APIs.
For more on TV, including the Video Discovery
API for partners, the new in-app ratings and reviews API,
and how we're bringing Gemini to the biggest
screens in the house, check out Engage Users on Google TV
with Excellent TV Apps.
We also released Developer Preview 2 of the Android XR SDK.
It adds support for stereoscopic video encoded
using the MV-HEVC standard, new layouts
that adapt to different XR display configurations,
and new component overrides in material design for XR.
We also announced an upcoming portable Android XR device
from our partners at XREAL.
ARCore for Jetpack XR can now directly track
hands, allowing for custom gesture controls and more.
The Android XR emulator has received key updates
and is now fully integrated within Android Studio.
Unity has updated to pre-release 2 of the OpenXR Android XR
package, with an improved mixed reality
template and many performance improvements.
You can learn more about building for Android XR with
the Building Differentiated Apps For Android XR with 3D Content
session, covering Jetpack SceneCore and AR Corefor Jetpack
XR, as well as The Future Is Now with Compose and AI on Android
XR, covering the latest changes in Jetpack Compose for XR
and how your adaptive apps can extend your reach into XR,
along with AI on XR.
Making your app adaptive is key for expanding your app's reach
into auto, XR, tablets, laptops, and desktops.
The Adaptive Android Development Makes Your App Shine Across
Devices talk covers the latest updates in desktop windowing,
including enhanced support for external displays.
It goes through how to make use of the latest
adaptive libraries, including Navigation 3,
how to test your app, and how to be ready for the changes
Android 16 brings to large screen devices.
The Unlock User Productivity with Desktop Windowing
and Styling Support talk covers how
to make sure your app is ready to be productive
on Android, including support for connected displays
and styluses.
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Finding the Perfect Gemini Fit on Android
covers the breadth of AI APIs available for your Android app,
including new on-device APIs covering summarization,
proofreading, rewriting, and image description;
Gemini Flash, Pro, and Imagine cloud models through Firebase;
and support from Google AI Edge to help you build and deploy
custom models to devices, including
the Play for on-device AI to help you
deliver your models to devices.
On-device Generative AI goes deeper
into the new ML Kit APIs for summarization, proofreading,
rewriting, and image description powered by Gemini Nano,
as well as a bit of where we're going in the future.
Enhance Your Android App with Gemini Pro, Flash, and Imagine
covers how to use Firebase to leverage
powerful cloud AI models, allowing
you to build differentiating Gemini, Gemini Live, and image
generation experiences into your app.
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Finally, What's New in Android covered all the news
around Android 16, including the impending launch of 16
and the upcoming minor SDK release.
We released the beta of the first Android 16
quarterly platform release at I/O,
which allows you to see how we're implementing
some of the Material Expressive changes in the Android platform.
Android 16 includes live updates that
notify users of important, ongoing user-facing progress
and come with a new progress-style standardized
template; the new digital credentials
and restore credentials APIs and Credential Manager;
the latest in using the Privacy Sandbox and a shout
out to our new learning pathway; advanced protection mode
and identity check; medical records APIs, new permissions,
and background reads of health data;
changes to SetImportantWhileForeground
in JobScheduler; edge to edge enforcement;
and either migration or an opt-out
required if your app intercepts the back event.
[MUSIC PLAYING]
That's it for part one of our I/O coverage
in Now in Android with Material Expressive, watches, cars,
tablets, laptops, connected displays,
the latest in adaptive app development,
XR development, AI, and Android 16.
Part 2 of our coverage will include the latest
from Android Jetpack, Jetpack Compose, and Android Studio,
so be sure to tune in.
Remember to like, subscribe, share, and stay safe.
And come back soon for more of Now in Android.
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Key Vocabulary (50)
toward
"Go to school."
belonging
"Cup of tea."
also
"You and me."
inside
"In the house."
specific
"That book."
Used to show who is intended to have or use something, or to explain the purpose or reason for an action. It is also frequently used to indicate a specific duration of time.
A preposition used to indicate that something is in a position above and supported by a surface. It is also used to indicate a specific day or date, or to show that a device is functioning.
A preposition used to indicate that people or things are together, in the same place, or performing an action together. It can also describe the instrument used to perform an action or a characteristic that someone or something has.
Used to refer to the person or people that the speaker is addressing. It is the second-person pronoun used for both singular and plural subjects and objects.
The word 'we' is a first-person plural pronoun used to refer to the speaker and one or more other people collectively. It is used as the subject of a sentence or clause.
An is an indefinite article used before singular countable nouns that begin with a vowel sound. It functions to indicate a non-specific person or thing, similar to the number one.
A pronoun used to ask for information about something or to identify a specific thing or action. It functions as an interrogative word in questions or a relative pronoun to refer to the thing mentioned.
Used to express physical or mental ability to do something or to show that something is possible. It is also frequently used to ask for or give permission in informal situations.
This is a possessive determiner used to show that something belongs to or is associated with the person or people being spoken to. It is placed before a noun to indicate ownership, relationship, or a specific connection to the listener.
Used to describe the present moment or the current time period. It is often used to contrast the present with the past or future.
Description
Welcome to Now in Android, your ongoing guide to what's new and notable in the world of Android development. In this episode, Dan Galpin covers part one of the biggest announcements from Google...
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